for given such a GREAT, DETAIL, HONEST review
Yea, i have to admit that, the game is NOT PERFECT, but FUN
Which i am trying my very hard to fix and optimize the game play as much as i can!
here the review from Tike Myson
When I first loaded up the game, I was greeted with a very cool, chilled take on a Bob marley classic. The cutesy artwork and vibrant colours are all well laid out, with a good sense of usability as well as a solid, professional feel.
The lack of any options isn’t a problem at all, as everything is how it should be already. Like one of those really good quality amps that just has a volume dial, this throws you straight in without any fiddling about.
The Anime/Cartoon feel works well. Everything is clearly defined and easy to tell apart. Wording is concise and to the point. Loading is super fast and levels easy to access. The sounds are quite relaxing, and won’t annoy you. A nice fit to the action and a lively mix of reggae / jazz, beeps and squeaks.
The most important aspect of the gameplay is physics, so it’s important that these hold up well. Thankfully, they do and things fall, roll, bump in to each other and bounce as you would expect, but not so realistically as to make the game impossible. It’s this balance that the game gets right, which makes the whole thing very enjoyable indeed.
The pace quickly changes from careful placement, to wild grabbing as you knock your nicely made pile off balance by clipping the edge of your umbrella with a football, or another equally unlikely, but delightful encounter. Sometimes the first object you select will start rolling, so you’ll need to quickly grab and place the second to stop it falling off an edge. These changes inspeed keep you glued, and when things do go wrong, you can normally see the mistake you made as it all falls apart. This makes it worth replaying and helps you want to progress.
There are a couple of little niggles I had, but they don’t detract from the play much to be honest. Bare in mind, i’ve not even nearly completed the game, so some of these might not apply in later levels.
- Having to pick the items in the order given. This takes a bit of freedom away, and means I can’t make the object pyramids I imagine.
- Grabbing the items from the top menu can be a bit unresponsive at times.
- The squishing effect is slightly too sensitive, along with the collision detection. Sometimes I think I can squeeze through a small gap, but my finger obscures the object (usually a small football) and it knocks the items i’m passing between. This is possibly my fault for having fat thumbs.
- A Timed, or never ending mode, along with some achievements as well as more detail and variation in the objects would be nice in future updates.
- Footballs could move slower when dragged. They plough through my whole stack on occasion. This might be my over-enthusiasm.
I couldn’t find any bugs, and the framerate, controls and gameplay were all solid. I’ll keep this game installed and play it a fair bit. A fun mix of action, puzzle, stress and relaxation.
Many of my friends asked me, how much i earned in my first game.
To be honest, i didn’t start promote my game yet, so, there is really nothing much can talk bout on the sales.
But i found something more important other than $$$ (although both are important). Which is i got a chance talk like a game developer, together with a group of friend who appreciate my game
And a group of friends and colleagues who support me from buying my games.
I learned the moral behind a game development life! I learned friendship!
I promised to all you guys, i will continue to contribute to game industry